
The picture shows the example of two light rays with their reflections. This tracing process is either complete when a light source is reached, or is ended once a maximum number of reflections have been achieved. The light rays are deflected (reflected) by the surfaces, and then traced further to the next surfaces they reach.

From a fictitious point of observation, rays are sent from the observer's location (eye) through the picture elements to the surfaces depicted in the scene (room surfaces). A picture (view) is divided up into a large number of small elements (picture elements). Ray-tracing method Ray-tracing attempts to trace the rays of light from a visible section of a picture back to their origin.
#Relux light simulation professional#
In order to facilitate the user's understanding of the different programs and program functions offered in Relux Professional and Relux Vision, the calculation methods will be briefly explained and their particular features described. Light simulations do not generally employ physically-correct calculation methods. Lighting engineering calculations are based on the laws governing the transport of radiation, and hence the transport of energy. This document is the exclusive copyright of Relux Informatik AG.
#Relux light simulation full#
Operating buttons are either depicted in graphic form or designated with and written out in full between 'inverted commas'. Mouse commands are designated with and written in italics. In what follows, menu entries are designated with and written in italics, while menu sequences (command sequences) are written with a dash between the individual commands. Where mention is made in the text of the light-calculation program "Relux Professional", then this is simply referred to as "Relux", while "Relux Vision" is referred to as "Vision". For those making their first move into the field of light simulation, all the steps from the installation of the program through to the output of results are presented and explained in a comprehensible manner. The fundamentals of light calculation and light simulation are briefly explained in order to better illustrate the differences in the way in which these methods are employed.
#Relux light simulation manual#
We will publish the final version of this manual at This Manual is designed to assist users of the Relux Vision 1.1 light simulation software in familiarising themselves with the field of light simulation. Preliminary remark Radiance parameters: A revised version of the manual is currently at work. 'Calculation' dialog page 'Views' dialog page 'Grid measuring areas' dialog page Miscellaneous: 'Additional geometries' Output of results. Generate/select new "Material" Calculations.

Ray-tracing method Radiosity method Lighting engineering calculations Utilisation method Zonal-cavity method Point-to-point calculation Light simulation Calculations in Relux. Relux Informatik AG, Dornacherstrasse 377, CH-4018 Basel, Switzerland.
